State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Sandbox Games in Australia Q2 2022: Unified Platform Performance

Explore the performance of top sandbox games in Australia during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Sandbox Games in Australia Q2 2022: Unified Platform Performance

In the second quarter of 2022, several sandbox games demonstrated impressive performance on the unified platform in Australia. Here's a detailed look at the weekly trends in downloads, revenue, and active users for the top five titles, based on data from Sensor Tower.

Roblox showcased strong weekly revenue, starting at around $547K at the end of March and peaking at approximately $564K in mid-April. Despite some fluctuations, revenue saw an uptick to $487K by the end of June. Weekly downloads saw a notable increase from 23.7K in late March to 29.5K in mid-April, stabilizing around 19K-20K for most of May, and finally rising to 25.3K in the last week of June. Active users also showed growth, starting at around 1M and climbing steadily to 1.15M by the end of June.

Minecraft experienced varied weekly revenue, beginning at $84K and dipping to $44K by mid-June before recovering to $55K at the end of the quarter. Downloads remained relatively stable, averaging around 3.7K to 4.9K weekly, with a slight peak to 4.9K in mid-April. Active users showed consistent engagement, starting at 253K and ending the quarter at 258K.

Growtopia had modest weekly revenue, peaking at $3.3K in early April and fluctuating around $1.1K to $2.3K towards the end of June. Downloads were minimal, averaging around 50-85 per week. Active users saw a slight decline from 946 in late March to 781 by the end of June.

Terraria maintained steady weekly revenue, starting at $2.2K and fluctuating between $1.3K and $1.6K throughout the quarter. Downloads peaked at 586 in mid-May, with a low of 195 in early June. Active users saw a rise from 798 in late March to 1.1K in mid-May, before settling at 723 by the end of June.

Rec Room: Play with Friends showed consistent weekly revenue, peaking at $2.1K in mid-April and ending at $1.5K in late June. Weekly downloads were robust, starting at 6.6K and peaking at 8.8K in late April, before stabilizing around 5.2K to 5.9K. Active users remained engaged, with numbers fluctuating between 17.1K and 20.5K throughout the quarter.

For more insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022